Monday, February 28, 2005

Controlling Appetites (Part 2)

If you missed my other post on controlling appetites you can read it here.

Boston Globe has a similar take on what video games are turning our children into.

The thing wasn't in the house 10 days before he was pushing the boundaries on his one-hour-a-day limit, begging for teen-rated games ("May contain violent content, mild or strong language, and/ or suggestive themes"), and longing for the latest game - the superslick wireless Nintendo DS, a dual-screen hand-held system that sells for $149 and makes the Game Boy look like, well, a kid's toy. (Snip)

And children, boys in particular, are abandoning traditional toys like action figures, building sets, and puzzles for video games.

He found that though children consciously know they're being entertained, their brains
store those violent images in the area reserved for significant events,

"Kids who are heavily involved [in gaming] have no ability to sit still, no patience. School is not fast enough for them."

"The reason why my mom started letting us watch cartoons on Saturday mornings was so we would be able to have conversations with other kids, and the same went for video games," says Craig Colbeck, a 26-year-old Harvard graduate student who, as a latchkey teenager, spent many hours playing video games after school. "People always talk about how isolating the games are, but really, if you want to isolate your kid, send him outside to climb a tree ..."(snip)

Has our society really fallen to the point where we rationalize our behavior by calling tree climbing an isolated behavior? And then here's that self centeredness again.

These things give you a sense of entitlement, the idea that everything can revolve around you." They also foster the expectation that everything is, or should be, interactive. When kids start gaming as young as 4 or 5 years old, even television loses its pull, says Michael Zey, a sociologist and author of the book The Future Factor: The Five Forces Transforming Our Lives and Shaping Human Destiny. "Kids look at the television and say, 'Why am I sitting here and not able to do anything to this screen?'"
Sad so very sad.


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